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Subject: Re: PREDICTION: GM's can draw 50% of games or more at 5 minutes vs comps if?

Author: Robert Hyatt

Date: 19:11:25 09/13/99

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On September 13, 1999 at 20:01:23, Ricardo Gibert wrote:

>On September 13, 1999 at 19:50:54, Robert Hyatt wrote:
>
>>On September 13, 1999 at 19:41:14, Ricardo Gibert wrote:
>>
>>>On September 13, 1999 at 19:08:22, Bruce Moreland wrote:
>>>
>>>>On September 13, 1999 at 19:06:01, Charles Unruh wrote:
>>>>
>>>>>
>>>>>
>>>>>GM's can draw 50% of games or more at 5 minutes vs comps if that is their goal
>>>>>i.e to draw. I say this because by taking said strategy i have been able to draw
>>>>>about 15-20% of my games against comps and i'm just recently an expert.
>>>>>Anti-computer play really pays the bills when doing this.  Most progs seem to
>>>>>want draws anyway, especially Genius.  Now this is a bit contrary to how one
>>>>>should play to get a draw vs humans, but we aren't talking about humans here :).
>>>>
>>>>I would be happy to take you up on this.  Please email me if you want to arrange
>>>>a time, and we can do this on ICC.
>>>>
>>>>Some GM's can do OK at 5 0, but there are a lot who will lose every game of a
>>>>ten-game match, I think.
>>>>
>>>>bruce
>>>
>>>I've had similar experiences on ICC. I seem to be able to score more than my
>>>fair share of draws against the computer programs playing there. If I try to win
>>>I get "embarassed". But when I play to draw, the games I've been successful (5 3
>>>blitz unrated) at have followed 1 of 2 patterns:
>>>
>>>1) One of the crafty clones has a penchant for unsound gambits (Englund gambit
>>>with f7-f6). I play solidly with a caro pawn structure and exchange down to an
>>>ending, which I draw.
>>>2) I play an exchange sac, which computer programs do not cope with as well as
>>>they should. They don't understand the importance of activating their rook. One
>>>game I almost won, but I screwed up and allowed counterplay and had to force a
>>>draw.
>>>
>>>I'm 2411 on ICC. My best score in one day was 2 draws out of 4 games if I
>>>remember correctly. I feel pretty sure these programs are easier to draw than
>>>GMs.
>>
>>
>>I'm with Bruce here.  at 5 0 draws are probably hopeless.  with an increment,
>>the chances go up...  but if you are expecting your opponent to play a bogus
>>opening and then draw it, look out.  Not _all_ clones (and certainly not the
>>"real mccoy") play gambits...  except for those that are reasonably sound, like
>>the Evans, etc...
>>
>>I'd be happy to let you try your luck with 'crafty' on ICC or FICS if you want,
>>as it is always interesting to see if I have problems I don't know of.  But you
>>probably want to talk to IM Kim Commons or Brian Hartman, first.  Kim
>>particularly plays for Draws vs Crafty and he is not real successful at doing
>>so at blitz time controls...
>
>Type "search slo-mo blackdragon" at ICC. I score +1 -2 =1. I failed to remember
>I had won a game when I wrote my previous post. If you go over the games, you
>will see how effective my solid approach is and how unlucky I was that I did not
>do better! I will try to figure out the names of some of the other comps I've
>played. One was a CSTAL account, but I can't remmeber the name of the handle. I
>thought all the games I played were 5 3, but I was mistaken. I've played faster
>time limits, apparently.


As I said, 'blackdragon' is unknown.  It is an old version on slow hardware.
If you'd like to try the 'real mccoy' for a match, unrated, let me know.  It can
be set up easily...

If you aren't an IM, your chances of winning a blitz game are essentially zero.
At least a real crafty, on real hardware, with reasonable book, and not
intentionally weakened...  It is _very_ difficult for IM players to beat it,
whether the game is standard where they have their best chances, or blitz where
it just doesn't lose many games vs GM players, and hardly any any vs IM
players...

But it is an easy hypothesis to test if you'd like...




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