Author: Robert Hyatt
Date: 07:00:15 09/14/99
Go up one level in this thread
On September 14, 1999 at 04:29:43, Ricardo Gibert wrote: >On September 13, 1999 at 22:11:25, Robert Hyatt wrote: > >>On September 13, 1999 at 20:01:23, Ricardo Gibert wrote: >> >>>On September 13, 1999 at 19:50:54, Robert Hyatt wrote: >>> >>>>On September 13, 1999 at 19:41:14, Ricardo Gibert wrote: >>>> >>>>>On September 13, 1999 at 19:08:22, Bruce Moreland wrote: >>>>> >>>>>>On September 13, 1999 at 19:06:01, Charles Unruh wrote: >>>>>> >>>>>>> >>>>>>> >>>>>>>GM's can draw 50% of games or more at 5 minutes vs comps if that is their goal >>>>>>>i.e to draw. I say this because by taking said strategy i have been able to draw >>>>>>>about 15-20% of my games against comps and i'm just recently an expert. >>>>>>>Anti-computer play really pays the bills when doing this. Most progs seem to >>>>>>>want draws anyway, especially Genius. Now this is a bit contrary to how one >>>>>>>should play to get a draw vs humans, but we aren't talking about humans here :). >>>>>> >>>>>>I would be happy to take you up on this. Please email me if you want to arrange >>>>>>a time, and we can do this on ICC. >>>>>> >>>>>>Some GM's can do OK at 5 0, but there are a lot who will lose every game of a >>>>>>ten-game match, I think. >>>>>> >>>>>>bruce >>>>> >>>>>I've had similar experiences on ICC. I seem to be able to score more than my >>>>>fair share of draws against the computer programs playing there. If I try to win >>>>>I get "embarassed". But when I play to draw, the games I've been successful (5 3 >>>>>blitz unrated) at have followed 1 of 2 patterns: >>>>> >>>>>1) One of the crafty clones has a penchant for unsound gambits (Englund gambit >>>>>with f7-f6). I play solidly with a caro pawn structure and exchange down to an >>>>>ending, which I draw. >>>>>2) I play an exchange sac, which computer programs do not cope with as well as >>>>>they should. They don't understand the importance of activating their rook. One >>>>>game I almost won, but I screwed up and allowed counterplay and had to force a >>>>>draw. >>>>> >>>>>I'm 2411 on ICC. My best score in one day was 2 draws out of 4 games if I >>>>>remember correctly. I feel pretty sure these programs are easier to draw than >>>>>GMs. >>>> >>>> >>>>I'm with Bruce here. at 5 0 draws are probably hopeless. with an increment, >>>>the chances go up... but if you are expecting your opponent to play a bogus >>>>opening and then draw it, look out. Not _all_ clones (and certainly not the >>>>"real mccoy") play gambits... except for those that are reasonably sound, like >>>>the Evans, etc... >>>> >>>>I'd be happy to let you try your luck with 'crafty' on ICC or FICS if you want, >>>>as it is always interesting to see if I have problems I don't know of. But you >>>>probably want to talk to IM Kim Commons or Brian Hartman, first. Kim >>>>particularly plays for Draws vs Crafty and he is not real successful at doing >>>>so at blitz time controls... >>> >>>Type "search slo-mo blackdragon" at ICC. I score +1 -2 =1. I failed to remember >>>I had won a game when I wrote my previous post. If you go over the games, you >>>will see how effective my solid approach is and how unlucky I was that I did not >>>do better! I will try to figure out the names of some of the other comps I've >>>played. One was a CSTAL account, but I can't remmeber the name of the handle. I >>>thought all the games I played were 5 3, but I was mistaken. I've played faster >>>time limits, apparently. >> >> >>As I said, 'blackdragon' is unknown. It is an old version on slow hardware. >>If you'd like to try the 'real mccoy' for a match, unrated, let me know. It can >>be set up easily... >> >>If you aren't an IM, your chances of winning a blitz game are essentially zero. >>At least a real crafty, on real hardware, with reasonable book, and not >>intentionally weakened... It is _very_ difficult for IM players to beat it, >>whether the game is standard where they have their best chances, or blitz where >>it just doesn't lose many games vs GM players, and hardly any any vs IM >>players... >> >>But it is an easy hypothesis to test if you'd like... > >What was it about my post that made you think it was a personal challenge to >your program crafty? I made a GENERAL statement about programs in GENERAL and >shown that it was not just hot air with a specific example versus blackdragon >(over 2700 on ICC). I've proven I'm not just making it up. Not difficult to do >as my claim was not so extravagant. I claimed I could draw more than my fair >share of games and provided some corroboration. I don't have to do anymore than >that. I don't have any illusions about scoring well against your quad xeon >crafty. If it will cheer you up, I'm +0 -5 =0 versus eggsalad (1 cpu), but those >were 5 0 games. The bulk of the games I managed to draw were 5 3 as I remember, >which I haven't been able to locate yet. Playing chess programs without an >increment is really tough, no doubt about it. Nothing made me think it was a 'personal challenge'. I am a scientist. I am interested in both theory and practice. In theory, I know what I have done to make it very difficult to draw Crafty by locking the pawns and so forth. In practice, I am always interested in someone showing me where I have failed in this pursuit. Here's something amusing to lighten the load: A young kid comes home from school and asks his dad "can you tell me the difference between 'theory' and 'reality'?" The dad thinks for a minute then tells the kid "go into the kitchen and ask your mom if she would 'sleep' with the mailman for $1,000,000.00..." The kid scratches his head, but does as he is told. When he returns, his dad asks "What did she say?" The kid responded "she said yes, but what does that have to do with the difference between theory and reality?" The dad responded, "OK.. in theory, we are now millionaires. In reality, your mama is a slut..." :)
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