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Subject: Re: Drawish situations / we need some update in crafty code ! ;)

Author: Georg v. Zimmermann

Date: 04:06:21 09/17/99

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>
>Something to experiment with is folding the score in toward zero based upon the
>50-move counter.  If pieces are coming off and pawns are moving, it is likely
>that progress is being made.  Once they stop coming off and pawns stop moving,
>it's very possible that you're headed for a 50-move draw.  I'm not talking about
>5 or 10 moves, that seems to happen in middlegames, but maybe around 15-20 it
>should start kicking in slowly.

I like that idea better than my original idea (reducing overall score towards 0
if all part-evaluation stay the same).
I would like to see it (as experiment) implemented in Crafty to see the effect.
I don't think thats hard to do.


>
>It's not necessarily true that the draw is going to happen if you just let the
>program play.  When you get near 50-moves, the program will hit a brick wall --
>it will see 50-move draw scores.  At this point it might not have enough horizon
>to try something new, it might allow a draw, or try to make some progress out of
>panic.  It would be nice to have the program program panic more gradually, so
>perhaps it can do something before it's had to put its pieces on dumb squares in
>order to avoid repetitions.

Exactly, there are 2 drawbacks to how it works now:

1.) We humans have to wait 42 moves :-(

2.) Sometimes, in many endgames, the remaining 8 moves arn't enough to try
something new.




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