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Subject: Re: Hiarcs 7.32 vs CSTal-2 **No joke-2games**

Author: Enrique Irazoqui

Date: 04:16:35 09/19/99

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On September 18, 1999 at 18:37:49, Ed Schröder wrote:

>It's not so simple, consider a few points...
>
>#1. Instead of the move send weird stuff to the other PC as a result
>the other PC will crash. Do that in case your score is below -1.xx.
>Don't do it in every game.

You and I checked several programs with CB and Donninger's auto232, and no
program sent anything weird.

>#2. Let your own program crash when you are down in score. Don't do
>it every game.

This can be "achieved" also manually, and it has happened twice in the few
thousand games I autoplayed.

>#3. Send the "move now" command to the other PC after say 10 seconds
>in a 60/60 or 40/120 game. Hide it a little, nobody will notice.

This can be "achieved" also manually, and it has happened twice in the few
thousand games I autoplayed.

>I have not the impression it currently happens but is all possible
>if a programmer wants so.
>
>About books...
>
>You can easily recognize when the opponent is out of book simply by
>checking the opponent response time. With this information you can
>recognize the opponent. Think about this for a while. I have tried
>it for my own curiosity and it simply works. Now you can do nice
>things in case you know the opponent. Is it happening already? I
>don't know but it can be done and quite easily.

I wonder if this is so easy (the 2 versions I tried didn't make reliable
identifications at all), and even if a program can identify the opponent one can
easily argue that:

- it would be an intelligent development in the "artificial intelligence" field.

- all programmers could do it, so what's the problem?

>This whole auto232 thing is so fragile that I can imagine people
>don't want to touch it any longer.

It has always been fragile, but more reliable than the very few manual games
that can be played. Proof: you and I play thousands of automatic games, and
seldom any manual ones. Why is that? :)

Enrique

>Ed Schroder




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