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Subject: Re: Hiarcs 7.32 vs CSTal-2 **No joke-2games**

Author: James T. Walker

Date: 15:12:10 09/19/99

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On September 19, 1999 at 15:12:34, Ed Schröder wrote:

>>Posted by Enrique Irazoqui on September 19, 1999 at 14:30:25:
>
>>>The problem (book-learning alike) is that it hides the real strength of a
>>>chess engine. These days it's not about the engine but more about
>>>the extra elo you can gain by smart (and aggressive) book-learning
>>>and opponent recognition will only make it worse. It operates hidden
>>>hardly to see (notice) for the end-user unless you take a very deep
>>>look in the system.
>>
>>It is like with learners. Once upon a time, it gave advantage to some
>>programs. Not now. Programs either they have a learner or they escape
>>with broad books.
>
>You must be kidding. Book-learning is dominant. Have a look at the Rebel
>Century games on my pages. You will notice the match Rebel Century -
>Fritz 5.32. Fritz 5.32 was caught 14-15 times on 1.b3 As a result Fritz
>lost 14-15 times and therefore lost the match. Remove the doubles and
>Fritz would have won this match. It's a perfect example how silly these
>matches are for so called accurate testing. It is meaningless and misleading.

********************
The above paragraph bothers me a lot.  I will try to find these games and have a
look.  The question that comes to mind is:  Were you using Fritz at the point in
time when it's book learning was broken?  There was a point in time when it's
book learning using auto232 was broken.  This was fixed in the last SP1.
Jim Walker
*********************

>
>>Opponent recognition is, as far as I can tell, something no program has.
>>But if they all develop it, and this would be a genuine advance in intelligence, the
>>engine will still have the last word. We are saying the same as 2 years ago
>>about learners.
>
>See above. The current status of book-learning is far from being perfect.
>If you want to top on all comp-comp events it still makes sense to put a lot
>of energy in book-learning. I wonder if that is the goal of chess programming.
>
>You can not imagine what you can do with opponent recognition. In the end
>the best "book-learner" + "opponent recognizer" software will top on all
>comp-comp lists and can completely fail in manual games. What has this
>to do with playing strength? You are testing software that has nothing to
>do with the capabilities of the chess engine.
>
>>>>>This whole auto232 thing is so fragile that I can imagine people
>>>>>don't want to touch it any longer.
>>>>
>>>>It has always been fragile, but more reliable than the very few manual games
>>>>that can be played. Proof: you and I play thousands of automatic games, and
>>>>seldom any manual ones. Why is that? :)
>>>
>>>It depends on the intention you are playing these thousands of games. For
>>>me that is to improve Rebel as it gives me a lot of useful data.
>>
>>
>>It is useful as the only way to get enough comp-comp games to make accurate
>>quantifiable comparisons, in spite of the few problems here and there.
>
>Accurate? First step: play 300-400 60/60 games using all learned data of
>previous matches. Second step: remove all learning. Third step: play 300-
>400 games again. Good chance you see a 100 elo difference as I have seen.
>
>>Although I learn much more from one game I play manually than from 10
>>autoplayed games, but this is another question.
>
>Agreed :)
>
>Ed
>
>>Enrique



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