Author: Robert Hyatt
Date: 19:10:39 09/19/99
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On September 19, 1999 at 21:51:12, leonid wrote: >Please, say briefly what can reduce the "branching factor". I hope >that something very simple I am missing in this aspect. My branching factor >is only reason to feel me humiliated about my game. Maybe different logic >lead to different "factor"? Do somebody came through the similer experience? >And if it was so, what was the reason that you found? > >Thanks, >Leonid. There is only one way to reduce the 'branching factor'... that is to use a purely selective search algorithm, where you throw out moves at every ply without searching them at all. IE alpha/beta reduces the branching factor from about 38 to sqrt(38). You can reduce the 'effective branching factor' by using null-move, or any other idea that selectively reduces the search depth for selected branches...
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