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Subject: Re: Hiarcs7.32: "I am not Impressed"

Author: Ratko V Tomic

Date: 10:19:29 09/22/99

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There does seem to be a flaky or random aspect to H732.
As you noticed, it takes queenside castle more often than
one sees in other programs or GM games. It also makes
occasionally adventuresome moves which are hard, if not
impossible to reproduce later. I had H732 only for a month
(and had H6 for couple years), but had decided to reinstall
it few times and turn off any learning (after winning few
games following some flaky dubious idea H732 tried and which
was impossible to reproduce in replays).

I suspect this flakeness is due to either the learning
or permanent hash tables which perhaps don't get cleared
(or initialized) consistently. It may be also that there
is an intentional randmizer in the program, which benefits
it most of the time, but occasionally causes a flaky move
to be made. Since I am using it on 2 Pentium machines (one
is 266 Mhz PII/MMX, the other 400 Mhz PII-Celeron, both with
128Mb RAM, 64Mb set for hash tables, one Win95 another Win98),
I doubt it is a machine or system software problem.

But I have seen Fritz 5.32 do some flaky things as well, such
as repeatedly playing and losing in one opening line (until
I turned off the book learning and reloaded its book from the CD).

Overall, though, I still find H732 most fun to play against
(out of the CB engines; Rebel 10 is also fun to play against).
Yes, it loses ocasionally due to some stupid irreproducable
adventure it picks, but other programs make more positional
blunders, especially in closed positions where e.g. Fritz 5.32 is
at a complete loss what to do. I have also seen H732 avoid some
greedy mistakes of Fritz (which goes after pawns while the attack
is about to open up on its king side). Hiarcs somehow sees that
pursuing a pawn would be bad, for no specific (tactical) reason
within its search horizon. Only 20+ plies later, Fritz agrees
that it has a problem.

Even though my rating was only around 2100 USCF (when I played in
competitions briefly as a graduate student, over a decade ago
at Brown University), I find it with the current top programs that
in most games I build a positional advantage for a while and then
lose on a "cheap" tactical shot (which normally I should be able to see,
but that would require consistent level of alertness over many moves
and many games). Programs are like some disfigured athletes with
hypertrophied tactical muscle and childlike strategic muscle. If they
get you with their "strong arm" they win, otherwise your game looks
better. Quite a difference from playing against a strong human master
(e.g. my younger brother) or a grandmaster (I played occasionally
GMs in friendly games; also in college had a neighbour [Damjanovic]
who was an IM at the time and a youth champion of Yugoslavia and he,
my brother, my sister and I had spent untold hours playing blitz, often
till 3AM), where you're outplayed decisively in every aspect of the
game and you can see clearly that you have no chance at all.
Among the programs, Hiarcs (6 & &7) and Rebel (8-10b) are the closest
to this humanlike balance, although they're still far from the real
human player with similar formal rating.




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