Author: Peter Marko
Date: 12:27:03 09/23/99
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Thanks very much, Eugene. Does this mean that the KQQKQQ tablebase is ready to use with Crafty 16.19? Looking at the size (over 400MB), I have no way of downloading this to my home machine (33Kbit/s connection = 30 hours best case). I may try it here at work, we have four times the throughput even during the day, so I might be able to do it overnight. Would it be very inconvenient for you to send the 4Q TB on a CD? I am willing to cover your costs, of course. By the way, what are your thoughts on distributing your TB on a CD to a few people on the World Team? Thanks, Peter On September 23, 1999 at 14:54:23, Eugene Nalimov wrote: >I uploaded Win32 executables to Bob's FTP site. Glitch in probing code is fixed, >as well as one more EGTB-related bug that appeared in 16.19. > >Eugene > >On September 23, 1999 at 14:39:07, Robert Hyatt wrote: > >>On September 23, 1999 at 12:50:21, Peter Marko wrote: >> >>>Thanks for your quick response, Robert. Regarding CD distribution of the 4Q >>>tablebases, I am more than willing to do it provided that >>> >>>(1) All parties involved give me permission to do it; and >>>(2) I receive one copy of the tablebases on CDs. >>> >>>I can burn the duplicate CDs and mail them to a few people on the World Team to >>>take that burden off the developers' shoulders. >>> >>>Please keep me posted on your progress with integrating Crafty and the 6-piece >>>TBs. >>> >>>Thanks, >>> >>>Peter >>> >> >>Crafty is finished... (16.19). I think Eugene might have a minor glitch in >>the probe code, and he is looking at it, as we only need wtm for the kqqkqq >>type files as they are symmetric with white and black, and it is just a matter >>of inverting the board and probing to get the right score. He thought he was >>doing this, but I was only seeing hits on every other ply, which suggested that >>it might not be working right. >> >>in any case, download 16.19 source, add the -DEGTB6 compile option, and you >>are ready to go, although maybe not quite optimally just yet... and I would >>generally not run with just a couple of 6 man files in real games, as it will >>try to probe on _any_ 6 man ending and most will be rejected, wasting time. >> >> >>
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