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Subject: Re: MSVC++ 6

Author: Dan Newman

Date: 15:52:30 09/25/99

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On September 25, 1999 at 06:59:06, Frank Phillips wrote:

>My program compiled with MSVC++ 6 (Enterprise) is almost 30% slower than the
>same code with the same options compiled with MSVC++V5, which is a bit
>disappointing.  The simple test I did was a fixed depth search for six middle
>game positions.  More worrying than the decrease in speed is the number of nodes
>to reach the fixed depth which have increased under VC6.
>
>Usual type of program – PVS with hash tables.  Mixture of bitboards and offset
>arrays.
>
>What am I missing?
>
>Frank

I once had a problem like this when compiling with different compilers
(Watcom, MS, GNU)--I got a different answer with each.  I finally traced
it down to my use of the qsort() routine, which I used to sort moves at
the root.  Each compiler had a different implementation of course.  I
quickly replaced it with some C code.

You could try compiling with optimizations off and see what happens.
I'm not sure what that would tell you though; I guess it wouldn't
pin down whether it's your code or the compiler.  (In 25 yrs of
programming I've only found perhaps 3 bugs that I could attribute
to the compiler.  There were of course a larger number of bugs that
I never figured out.)

I guess what I would do is look in detail at the node count for each ply
to see where it starts going wrong (the earlier the better).  I'd look
for a position that displays this difference early on, if possible.  Then
I'd put in a lot of print statements to see what's different, etc.

-Dan.



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