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Subject: Re: Some suggestions about the "branching factor" needed.

Author: leonid

Date: 05:03:00 09/26/99

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On September 26, 1999 at 01:56:18, Antonio Dieguez wrote:

>On September 24, 1999 at 22:47:41, leonid wrote:
>
>>I look to reduce "branching factor" in my engin and, at least, one suggestion
>>from the Web work. Suggestion to check my bounds by K...DAD. I hope somebody
>>will come with the next one. It will be helpful if you will indicate some
>>reading on the Web that touch this topic, or just your experience while looking
>>for the same. It will be also good if you could say me how many nodes
>>in each ply, generally speaking, speedy chess game is forced to see.
>>Incapacity from my side to disconnect the hash tables from the games that I
>>have seen could give me the wrong impression about the "branching factor"
>>of other games on the first place.
>>Distance between the best games and mine, for better undertanding.
>>Best games, in general, see 16% of nodes from the play.
>>My game see around 21% nodes from ply.
>
>if you want a factor 4 just call
>
>setBranchingFactor(4);
>
>
>but be carefull! in some compilers it doesnt work! :)
>
>
>>Thanks for every suggestion,
>
>no big deal.
>
>>Leonid.

Nice response that left me perplex. Maybe it is nothing but joke. Only if
your response is serious my engin is not written on C. Also it was not said
by me (and this is my mistake) that branching factor was tried while search
was done by "brute force".

Leonid.



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