Author: blass uri
Date: 07:55:39 09/29/99
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On September 29, 1999 at 09:04:28, Ricardo Sant Ana wrote: >Hello All chess players > >I would like to discuss the following alternative idea for a new chess programs >rating list. >First of all we have to define our objective: I believe most of you are >interested in chess programs which have a better "human-playing" style (when you >are playing chess) and a better "brute force" style, because maybe you want a >overnight post analisys in a tactical position. >Well, we have to first notice that these two request are in opposite points, and >I believe (please, programmers correct me)that a match computer x computer would >be a good test for better brute force style. I do not believe in it. positional knowledge is important in computer-computer games and I saw many cases when one program lost not because of the fact that it was weaker in tactics but because of problems in positional knowledge. >but how could we test the "human playing" style ? Well, this have only one >solution: make people play against programs. > >so, the idea is to gather a group of chess players and give them all the >information and ideas about some openings. Them, setup the positions in the >chess programs and make people play against them ! (of course the book would be >off) The book is part of the program. telling programs not to use book is wrong. If you want to test general knowledge then you can test them from position when you get them out of book in the first few moves without a blunder(kasparov did it against deeper blue by lines like 1.e4 c6 2.d4 d6) >We would be able to avoid "programmers cheat" (by giving the chess program the >knowledge of a determinated opening) by exchanging the opening . From time to >time we add more openings, etc... > >Of couuse this would take time, but the it seems the best way to see how do the >programs play: For instance, would you buy a program which is on of the top in >ssdf , but which is not able to win against a 1800 fide chess player ?? There are no good programs in comp-comp games which are unable to beat 1800 players. Uri
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