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Subject: Re: Human/Computer Interactive Analysis

Author: Dann Corbit

Date: 11:31:35 09/29/99

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On September 29, 1999 at 13:18:31, John R. Menke, Sr. wrote:

>It would be very useful if chess software offered an interactive analysis
>feature. It would work something like this...
>
>First, the proposed analysis tree is constructed by computer.  Human can then
>view and prune the tree before initiating analysis.  Also, human should be able
>to prune while analysis is in progress, if computer gets stuck in irrelevant
>branches.
>
>This would be great for analyzing games or positions, possibly speeding up the
>analysis several times compared to currect software.  It also offers the
>possibility for a new human+computer chess playing standard for competitions
>where they are allowed to freely consult. Surely human+computer is potentially
>much stronger than either alone, maybe 200+ ELO points stronger!?  Isn't that
>the next quantum leap for chess software that everyone is looking for?

The chess database programs already do this (at least Bookup and Chess Assistant
do).  The strength of humans is long term strategic planning.  The strength of
computers is short term tactical analysis.  These skills are opposites, in a
sense.  So the combination makes sense.  I think it would be good also for chess
database systems to have mate finders incorporated as well.  I don't know of any
that do this.  So instead of just "analyze this position for tactical strikes"
you could also say "check for nearby checkmates" which is a very different
thing.

Additionally, these chess database programs can import precomputed chess
analysis, such as that produced by C.A.P.




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