Author: Dann Corbit
Date: 16:54:01 09/29/99
For NULL move, we have two kinds of situations: 0. A move is so bad I wish I did not have to make it because I would rather skip a turn. 1. An opponent's move is so bad they would not want to make it because they would rather skip a turn. In the first case, it seems we do not need to consider this move unless there are no alternatives. In the second case, similarly unless the *opponent* has no alternatives. What I am wondering is "why is the loss of a tempo the magic dividing line?" It seems the dividing line could be put anywhere we want. Has anyone experimented with a floating [don't bother looking here] line that can be redefined during run time? I know this sounds a lot like ordinary alpha/beta but what I mean is to change the threshold for null-move to something other than the normal value.
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