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Subject: Re: How Does HIARCS Work?

Author: Laurence Chen

Date: 09:07:26 09/30/99

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On September 29, 1999 at 18:27:31, Ratko V Tomic wrote:

>Does anyone have any concrete info about algorithms used by Hiarcs?
>
>Having played with it for couple years (since version 6, through
>the latest 7.32), it is my impression that it understands LONG
>TERM PIECE MOBILITY (control), going well beyond the simple checks
>of that type (such as good-bad bishop, knight outposts, pawn blocades,
>etc) which other programs probably use. Hiarcs seems to aim to maximize
>its long term mobility in a concrete way for a given position (and of
>course, to minimize the opponent's, which you can notice when you find
>yourself without any good move, with board still full, and wonder how
>did it do it without me noticing what he was up to), which suggests
>it does some kind of preprocessing where it computes approximately the
>effects of each root move on the overall long term mobility. From other
>programs I don't get any such impression.
You should take a look at Chessmaster 6000, it plays for increasing its mobility
and restricting its opponents... I notice this with the modified personality ,
CM6666.
>
>The only published algorithms (or sketches for such) that look at
>this kind of evaluations using multimove single piece paths and
>accountng (approximately) for possible blockades, I know of are
>from the Botvinnik's book "Computers in Chess" (Springer-Verlag 1984,
>ISBN 0-387-90869-2). Does anyone know whether Hiarcs have
>implemented any of such algorithms (perhaps even the Botvinnik version),
>or perhaps other methods which have a side-effect of improving long
>term mobility? Could a large collection of rules-of-thumb (from
>various chess tutorials) used in root choice preprocessing produce
>the same side-effects?



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