Author: Pete R.
Date: 10:12:04 09/30/99
Go up one level in this thread
On September 30, 1999 at 03:41:08, John R. Menke, Sr. wrote: >On September 29, 1999 at 14:31:35, Dann Corbit wrote: > >>On September 29, 1999 at 13:18:31, John R. Menke, Sr. wrote: >> >>>It would be very useful if chess software offered an interactive analysis >>>feature. It would work something like this... >>> >>>First, the proposed analysis tree is constructed by computer. Human can then >>>view and prune the tree before initiating analysis. Also, human should be able >>>to prune while analysis is in progress, if computer gets stuck in irrelevant >>>branches. >>> >>>This would be great for analyzing games or positions, possibly speeding up the >>>analysis several times compared to currect software. It also offers the >>>possibility for a new human+computer chess playing standard for competitions >>>where they are allowed to freely consult. Surely human+computer is potentially >>>much stronger than either alone, maybe 200+ ELO points stronger!? Isn't that >>>the next quantum leap for chess software that everyone is looking for? >> >>The chess database programs already do this (at least Bookup and Chess Assistant >>do). The strength of humans is long term strategic planning. The strength of >>computers is short term tactical analysis. These skills are opposites, in a >>sense. So the combination makes sense. I think it would be good also for chess >>database systems to have mate finders incorporated as well. I don't know of any >>that do this. So instead of just "analyze this position for tactical strikes" >>you could also say "check for nearby checkmates" which is a very different >>thing. >> >>Additionally, these chess database programs can import precomputed chess >>analysis, such as that produced by C.A.P. > > >The database programs do this for the opening, but not the nitty-gritty of the >middlegame and endgame. Right? Or am I missing something? For example in a >typical middlegame/endgame there are several likely moves (candidates), and a >lot of irrelevant moves. Chess programs can prune out some of the nonsense >moves, but not all of them. Humans can do a much better pruning job, easier & >faster than computers can do, if offered that capability. It wouldn't require a >very strong human player to prune properly, and speed up the analysis >severalfold. > >I got this idea by sitting and watching the Chessmaster 6000 analysis window in >progress for more hours than I care to confess!? (hundreds of hours, at least) >I would estimate that it spends at least 75% of its time analyzing lines which >most good chessplayers would rule out (prune) quickly -- and properly so. I'm >talking about ordinary tactics as well as long-term strategy here. The chess >programs just aren't very good pruners. See my post above. With the assessment feature, you could quickly kill any variations you don't want the program to look at by giving them a bad value. The stronger the human player, the more quickly he can "tune" the search and augment his strength.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.