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Subject: Re: To make a program play like a human is easy

Author: Ratko V Tomic

Date: 15:24:52 10/01/99

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> A couple gigs (actually bigger than the raw PGN!)

A well sorted tree with moves enocoded with a simple legal move
generator and a statistical encoder (e.g. arithmetic coder) would
probably fit these 2 million games in 50 Mb or less (additional info,
year, player's etc would need to be compressed differently). It would
save not only your disk space but would make it cheaper to transfer
to other systems. To use, one would need some kind of driver that works
like disk compressors, i.e. transparent to the applications and which
reproduces the pgn format for each game. Or, for higher performance
database, one would have to write a database program which works on
the highly compressed games. But with 10 Gig or bigger disks cheap and
getting cheaper, it probably isn't worth the trouble.




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