Author: Daniel Karlsson
Date: 21:47:07 10/01/99
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Funny you should mention the weaker audience because that is the ultimate goal of Silvia and one of the reasons I started working on an engine at all - to create an engine that weak players (me!) can play and occationally win against. I'm not very happy with the "weakening" features of most engines today; either they move instantly, searching only a couple of plies, or they make the most awful blunders, effectively giving piece odds. I want something that makes human-like blunders and uses the clock like a human. My plan is to first make Silvia relatively strong. Then I hope I can use the "surplus strength" to somehow select which blunders to make. I have absolutely no idea how though. :-) And next week I'm going to invent superluminous travel. Or the cure for cancer, haven't decided yet, depends on if there's anything good on TV.
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