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Subject: Re: Silvia's first game of chess

Author: Daniel Karlsson

Date: 21:47:07 10/01/99

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Funny you should mention the weaker audience because that is the ultimate goal
of Silvia and one of the reasons I started working on an engine at all - to
create an engine that weak players (me!) can play and occationally win against.
I'm not very happy with the "weakening" features of most engines today; either
they move instantly, searching only a couple of plies, or they make the most
awful blunders, effectively giving piece odds.

I want something that makes human-like blunders and uses the clock like a human.

My plan is to first make Silvia relatively strong. Then I hope I can use the
"surplus strength" to somehow select which blunders to make. I have absolutely
no idea how though. :-)

And next week I'm going to invent superluminous travel. Or the cure for cancer,
haven't decided yet, depends on if there's anything good on TV.



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