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Subject: Re: To make a program play like a human is easy

Author: Robert Hyatt

Date: 22:22:23 10/01/99

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On October 01, 1999 at 14:39:31, Dann Corbit wrote:

>Take the 2 million games from my ftp site and build a book for Crafty with every
>move in it.  With that opening book, it will play just like a human.  It still
>does pretty good (I think because it sees win/loss/draw statistics).  But it
>will have an occasional horrible gaffe too.  Just like a human.


The problem is that the gaffes will be few and far between, because the game
of chess is so big, even a PGN book with 10 million games barely covers the
first 10 moves solidly...  with the 'enormous' book I still find crafty out
of the book inside 10 moves in most games.  So you have to hope for early
blunders, or else play against a very strong opponent for the rest of the
game...

tis better, probably, to tone down the scoring with the adjustable parameters
and 'dumb it down'...



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