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Subject: Re: To make a program play like a human is easy

Author: Pete Galati

Date: 00:12:17 10/02/99

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On October 02, 1999 at 01:22:23, Robert Hyatt wrote:

>On October 01, 1999 at 14:39:31, Dann Corbit wrote:
>
>>Take the 2 million games from my ftp site and build a book for Crafty with every
>>move in it.  With that opening book, it will play just like a human.  It still
>>does pretty good (I think because it sees win/loss/draw statistics).  But it
>>will have an occasional horrible gaffe too.  Just like a human.
>
>
>The problem is that the gaffes will be few and far between, because the game
>of chess is so big, even a PGN book with 10 million games barely covers the
>first 10 moves solidly...  with the 'enormous' book I still find crafty out
>of the book inside 10 moves in most games.  So you have to hope for early
>blunders, or else play against a very strong opponent for the rest of the
>game...
>
>tis better, probably, to tone down the scoring with the adjustable parameters
>and 'dumb it down'...

I've been hanging on to this thing from the Crafty mailing list sent in by José
de Jesús García Ruvalcaba months ago, and I still havn't tried it yet, do you
mean like this? :

extension one-rep 0
extension in-check 0
extension recap 0
extension pushpp 0
extension threat 0
extension singular 0
evaluation asymmetry 0
evaluation bscale 0
evaluation kscale 0
evaluation pscale 0
evaluation ppscale 0
evaluation tropism 0
learn=0

Pete



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