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Subject: SEE

Author: Frank Phillips

Date: 08:28:19 10/03/99


I have been implementing SEE in the quiescent search, which slow the nodes per
second down but decreases the time taken to reach a fixed depth and so is a win
overall.

The SEE discards from further consideration (in the quiescent search) those
captures which apparently loose material, by working through the sequence of
captures on the target square.  All standard stuff – I think.

One of the problems with this approach is that a capture sequence focussed on a
particular target square may appear to win material but, in fact, does not
because one of the capturing pieces is pinned against a piece of higher value
and so cannot move.

Do other just use SEE to order the sequence of moves or throw them out as futile
– as Crafty does if I understand the code.  Using SEE to only order moves
largely negates its advantage.

Frank.



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