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Subject: Re: SEE

Author: Bruce Moreland

Date: 09:58:25 10/03/99

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On October 03, 1999 at 11:28:19, Frank Phillips wrote:

>I have been implementing SEE in the quiescent search, which slow the nodes per
>second down but decreases the time taken to reach a fixed depth and so is a win
>overall.
>
>The SEE discards from further consideration (in the quiescent search) those
>captures which apparently loose material, by working through the sequence of
>captures on the target square.  All standard stuff – I think.
>
>One of the problems with this approach is that a capture sequence focussed on a
>particular target square may appear to win material but, in fact, does not
>because one of the capturing pieces is pinned against a piece of higher value
>and so cannot move.
>
>Do other just use SEE to order the sequence of moves or throw them out as futile
>– as Crafty does if I understand the code.  Using SEE to only order moves
>largely negates its advantage.

It is OK to make some mistakes, if the result is better play in the vast
majority of cases.  Mine works like Crafty.

bruce



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