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Subject: Re: Congratulations to Rebel Century

Author: Dave Gomboc

Date: 12:17:19 10/04/99

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On October 03, 1999 at 23:44:31, Robert Hyatt wrote:

>then here is a 3-move sequence. Sacrifice or combination?
>
>RxB, NxR, RxN.
>
>RxB obviously dumps a rook for a knight.  or if you look to the end of the
>combination it wins two pieces for a rook which is a significant advantage.
>
>Sacrifice or combination?

Neither.  It's just a transaction.

>How is that different from QxP+, RxQ, RxR#??
>
>Dumping a queen for a pawn?  Or winning the king?

Queen sac for mate.  (Which implies that it wasn't much of a sac, but that's
still how it's referred to as.)

>in the case of a computer, it isn't 'sacrificing'.  It _sees_ that it can
>draw or that it can win.  IE it isn't giving up _anything_.  A human might
>toss a bishop 'thinking' (but not sure) than he can force a perpetual.  But
>a computer either 'proves' that it can force it, or it won't ever go for the
>move in the first place.  IE we (as humans) gamble on things all the time.  But
>would it be the same as saying "I'll flip a coin and if it is heads I win, and
>if it is tails you win" if I rig the coin so there is _no doubt_ that it will
>end up heads when I want?
>
>That is the minor point here...  computers don't sacrifice in the traditional
>way usually.  There are exceptions like the famous chaos sacrifice vs chess
>4.x where chaos didn't see any materian coming back, but thought the position
>justified the Nxe6 sac anyway...  I see a number of those in Crafty.  More than
>I really want to see.  But they do come close to the definition of a sacrifice
>as nothing "real" is won back, just some intangible positional things that may
>well not be enough to win with.

I only want to say that "positional things" are just as tangible as material.

Dave



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