Author: Antonio Dieguez
Date: 05:34:42 10/05/99
Go up one level in this thread
On October 04, 1999 at 19:23:43, Scott Gasch wrote: >Hi. With a lot of help from this community I have been developing a chess >engine in my spare time. I am a little discouraged by its performance playing >on online chess servers. > >Despite implementing and testing many "features" the program still plays ~2000 >rated (ICC) chess. By watching games I have concluded that the reason for this >is the weakness of its eval routine. It does not pay attention to its king >safety enough and is not very good at endgames. > >What are some king safety mechanisms people use in their evals? Has anyone >written a significantly different eval to use in endgame situations? How do you >define endgame? about king safety my favorite is mobility near the enemy king, you calculate how many bonus and then drop down it depending of mobility of the enemy near his own king, presence of his own pieces near him and if it is an ending, I dont know... You detect the endgame counting the pieces and wich pieces they are. My game is bad in endgames too. >Thanks, you welcome! >Scott Antonio
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.