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Subject: Re: Comments on delta pruning

Author: Robert Hyatt

Date: 09:05:41 10/05/99

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On October 05, 1999 at 05:14:23, Bas Hamstra wrote:

>I have been thinking about "Delta pruning". The way I saw it (a while ago) in
>Crafty is like this:
>
>	Delta = Alpha - Material - Margin;
>
>Then for each capture:
>
>	if(CaptureValue < Delta) skip this capture.
>
>Now I would like a raction to the following statements:
>
>(Material - Margin) is a cheap estimation of the current eval. If positional
>bonusses get frequently more than a pawn (or even more) "Margin" should be set
>to near the maximum the positional part of the score can be, or else this
>estimation can become very inaccurate and introduces much errors. Reaction?
>
>If positional bonusses get frequently much more than a pawn, maybe it is more
>accurate to use this:
>
>	Delta = Alpha - Eval;
>
>Because with one move the Eval won't change *that* much. Reaction?
>
>
>
>Regards,
>Bas Hamstra.


You are overlooking something _important_ in crafty.  the "alpha" value
_is_ the real evaluation for the current position, and includes both the
material score _and_ the positional evaluation.  So my test is safe in that
I am betting that this single capture can't add more than 100 positional
points.  It can be wrong, such as when the last piece is removed, because
maybe a pawn can run then.  But overall it is very safe and I haven't found
cases where it screws the search up at all....



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