Author: Howard Exner
Date: 23:50:45 10/05/99
Go up one level in this thread
On October 05, 1999 at 22:58:56, Howard Exner wrote:
>On October 05, 1999 at 01:31:35, Didzis Cirulis wrote:
>
>>50. Kf2 {
>>-2.44/12 25} 50... c2 {53} 51. Rxb6+ {-2.91/12 43} 51... Ka4 {35} 52. Ra6+ {
>>-2.78/13 20} 52... Kb4 {34} 53. Ra1 {-4.31/13 62} 53... Rh5 {33} 54. Rc1 {
>>-4.37/12 21} 54... Kb3 {3} 0-1
>
>Some nice test positions show up in this final phase of the game.
>
>1.Here a good fighting move for white instead of Kf2 is Kf4.
>8/1R6/1p6/6P1/8/1kp1K2r/8/8 w - - id Fritz 5.32 - Ct 12.0; bm Kf4;
In #1 a better move is Ke4. This appears to draw in all cases.
Table bases to the rescue!
>
>2.It gives black a chance to blunder with c2 and throw away the win?
>8/1R6/1p6/6P1/5K2/1kp4r/8/8 b - - id Fritz 5.32 - Ct 12.0; am c3c2;
>Here Rh4+ is the better choice but computers may still find it problematic.
>
>Try these out on your programs to see how they fair.
>
>This is an extremely common theme in endings, of giving up a piece
>for the passed pawn while countering with advancing your own passed pawn
>with the king's help. Do programs still find this difficult?
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