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Subject: Re: Nunn test is good!!

Author: Robert Hyatt

Date: 10:57:19 10/06/99

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On October 06, 1999 at 11:53:42, Georg v. Zimmermann wrote:

>>
>>Why play a match with learning off?  why not ponder=off?  or with the passed
>>pawn scoring turned off?  or with the time allocation code turned off?  An
>>engine is the sum of its parts.  When you turn off one part, what does that do
>>to the validity of the test?
>
>You play program1 against p2 , then
>p1 vs. p3 (same starting positions), then
>p1 vs. p4
>p1 vs. p5
>
>get what i mean ? Learning will help p1 while it doesn't help the other
>programs, if you really like testing p1 it will get better and better :-).
>
>Also, he was trying to say something about whether results can reproduced. For
>that he has to have the same conditions again of course.
>
>Obviously to say "20 games are enough, i don't care about statistic-theory"
>shows that you are kind of , uhm, "special".
\


I don't see that problem.  That is the _reason_ I developed learning in the
first place for Crafty.  :)

Hey...  I don't have a particularly difficult to code piece of knowledge done
just yet...  can we turn that off in the other program?  :)

Bob



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