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Subject: Re: Quiescent v Normal Node Ratio

Author: Robert Hyatt

Date: 15:37:45 10/06/99

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On October 06, 1999 at 18:09:40, Scott Gasch wrote:

>
>Hi Dr. Hyatt,
>
>Thanks for the reply.  It turns out that my extension code was messed up -- I
>reversed a sign in a conditional and was extending way too much.  My only
>remaining question for you is about the "n" in your stats.  Is that both qnodes
>and tree nodes or just tree nodes.  After I fixed the extension problem I am
>seeing about 8k tree nodes and about 30k qnodes for the same 6 ply a3 search.
>


N for me is total nodes searched, regular + quiescence...


>Another one: the extension I had messed up was a pawn push extension.  I was
>(and am) extending the search if a pawn was just pushed near queening (1/2 ply
>for white pawn -> 6th file, full ply to 7th, same for black on other end).  I do
>this because my program was allowing pawns to queen too easily.  Is this a good
>idea?  How do others deal with queening threats?
>
>Thanks,
>Scott

Nothing wrong with that...  although you might not want to extend as much in
the middlegame as you do in the endgame where passed pawns like to run...



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