Author: Robert Hyatt
Date: 20:01:13 10/06/99
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On October 06, 1999 at 19:24:22, Christophe Theron wrote: >On October 06, 1999 at 18:44:51, Robert Hyatt wrote: > >>On October 06, 1999 at 17:36:43, Christophe Theron wrote: >> >>>On October 06, 1999 at 16:38:48, blass uri wrote: >>> >>>>On October 06, 1999 at 15:30:48, Robert Hyatt wrote: >>>> >>>> >>>><snipped> >>>>>4. A program (ie chessmaster) might poll for input, consuming 1/2 of the cpu >>>>>even though it is not 'thinking'. >>>> >>>>This is easy to check and if the testers are intelligent they will not let it. >>>> >>>>I remember from previous posts some monthes ago that it is not a problem in >>>>Didzis Cirulis's games because he gives the opponents of chessmaster more time >>>>becuase of this problem. >>> >>> >>>As far as I know only CM has this problem. >>> >>>Didzis has found a way to avoid it: after CM moves, it is enough to open a pull >>>down menu to stop CM's polling input. >>> >>>This has been carefully verified, and it works. >>> >>> >>> Christophe >> >> >>Don't you think that is a problem? IE the pull-down is _always_ done instantly? >>Never forgotten? I have played lots of manual games over the years. I have >>missed an opponent's move from time to time... I can only imagine how easy it >>is to bump the mouse and dismiss the pull-down without realizing after a long >>game... > >Never unplugged your computer by accident? > >Never had a power failure? > >In this case your PB was spoiled! > >Damned! :) > > > Christophe I'm just trying to point out how many difficulties there are in one-computer testing. I have always been a scientist, and like 'controlled experiments'. I don't want to fall into the 'cold fusion' trap and look like an idiot. As a result, I try to be _certain_ that any experiment I run has exactly one degree of freedom, not two, or three, or an unknown number. Because that wrecks the accuracy and reliability of the experiment being done. In one computer testing there is no way to be sure that A doesn't interfere with B, even though A is not 'pondering'. Fast games make it even worse. But any such testing can produce different results than normal two-computer testing.
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