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Subject: Re: playing on slow hardware

Author: Robert Hyatt

Date: 11:01:40 10/07/99

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On October 07, 1999 at 13:48:56, Scott Gasch wrote:

>
>Hi,
>
>I have a old DEC that I ported my engine to (kinda just to see if it would port
>nicely).  Anyway, when it plays there it gets only about 1500 nps...
>
>On fast hardware I am able to draw (and sometimes beat) gnuchess.  When I lose
>it is at least hard fought.  On the DEC, though, where searches rarely get past
>4 ply, gnuchess _kills_ me.
>
>I suppose this is because of superior move ordering in gnuchess (such that the
>first move it considers is more likely to be a good move?).  But I am
>considering moves in what I think is a good order... Does anyone have an
>alternate explaination?
>
>I ask because it occurs to me that if I can improve the code so that it is
>competitive with gnuchess on the slow machine, it will improve on faster
>machines too...
>
>Thanks again,
>Scott


Did you compile the NULL_MOVE option into gnuchess?  If not, slower speeds
favor a non-null program as at depths of 3-4-5, null-move will hide almost
all subtle tactics and get you into massive trouble...




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