Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Pawn promotion defense

Author: James Robertson

Date: 17:37:18 10/07/99

Go up one level in this thread


On October 07, 1999 at 19:51:56, Scott Gasch wrote:

I know how you feel. If my program doesn't win in the middlegame, it doesn't win
at all.

James

>Hello,
>
>My engine has a real problem defending against pawn promotions.  The way it
>works now I have a PSQT that makes advanced pawns more valuable.  I also do an
>extension threatoning pawn advances (to the 6th or 7th row) in the middlegame
>and endgame.
>
>Bob had mentioned using a SEE on the pawn push to see if it is safe.  I also
>think my eval shoud do a better job of identifying threat pawns and scoring them
>appropriately.  Right now a pawn on the 7th rank gets a PSQT bonus for being far
>advanced, another bonus for being passed...
>
>How do people handle pawn promotion defense?  Every time I lose a game it is
>because it messed this up.  Often it has the oppertunity to sack a knight or
>something to kill the pest but it doesn;t do it because it doesn't see deep
>enough to realize the pawn will definately queen in like 8 moves or whatever...
>
>Thanks again,
>Scott



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.