Author: James Robertson
Date: 17:37:18 10/07/99
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On October 07, 1999 at 19:51:56, Scott Gasch wrote: I know how you feel. If my program doesn't win in the middlegame, it doesn't win at all. James >Hello, > >My engine has a real problem defending against pawn promotions. The way it >works now I have a PSQT that makes advanced pawns more valuable. I also do an >extension threatoning pawn advances (to the 6th or 7th row) in the middlegame >and endgame. > >Bob had mentioned using a SEE on the pawn push to see if it is safe. I also >think my eval shoud do a better job of identifying threat pawns and scoring them >appropriately. Right now a pawn on the 7th rank gets a PSQT bonus for being far >advanced, another bonus for being passed... > >How do people handle pawn promotion defense? Every time I lose a game it is >because it messed this up. Often it has the oppertunity to sack a knight or >something to kill the pest but it doesn;t do it because it doesn't see deep >enough to realize the pawn will definately queen in like 8 moves or whatever... > >Thanks again, >Scott
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