Author: Christophe Theron
Date: 20:41:04 10/07/99
Go up one level in this thread
On October 07, 1999 at 10:27:55, Robert Hyatt wrote:
>On October 07, 1999 at 00:45:55, Christophe Theron wrote:
(talking about Crafty)
>>* It is not designed to play a game with ponder=off
>
>true...
>
>>* It is not designed for slow computers
>
>
>true...
>
>>* It is not designed for 32 bits computers.
>>
>
>true, but it plays just fine on 32 bit computers...
>
>>
>>Am I correct, or is one of the above points wrong?
>>
>
>
>depends on the point you make with the point. It is designed around
>64 bit machines. It plays fine on decent 32 bit machines. Which is
>why I test only on my PII/xeon...
So in the case somebody wants to play Tiger against Crafty (played on two
identical PCs), and wants a good number of games in a reasonnable amount of
time, what would be the minimum requirements you would consider as fair for your
program?
I mean which time control and which processor speed, or which combination of the
two?
(Personally I have no requirement, except that the game should not be shorter
than game in 4. Apart from that I would be satisified with any time control at
any processor speed)
Christophe
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