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Subject: Re: Statistic question: results for Chess Tiger 12.0

Author: Dave Gomboc

Date: 00:51:21 10/08/99

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On October 07, 1999 at 23:58:44, Christophe Theron wrote:

>On October 07, 1999 at 22:55:42, Dave Gomboc wrote:
>
>>On October 07, 1999 at 00:58:07, Christophe Theron wrote:
>>
>>>On October 06, 1999 at 21:52:28, Nicolas Carrasco wrote:
>>>
>>>>Now I am examining how my Alpha Beta cut off's are working!
>>>>
>>>>I would be extreamly pleased to know how many nodes your chess engine make at
>>>>the initial position (if possible without move ordering) at the following
>>>>depths:
>>>
>>>For Chess Tiger 12.0 (with move ordering and selection) the results are:
>>>
>>>2-    46
>>>3-   606
>>>4-  2088
>>>5-  3929
>>>6- 10102
>>>7- 31441
>>>
>>>
>>>    Christophe
>>
>>Your odd/even effect is quite a bit larger than I'm used to seeing.  Asymmetric
>>pruning?
>>
>>Dave
>
>The odd/even effect depends on the position. For example going from level 2 to
>level 3 takes a lot of work, apparently because the first sequence of capture
>begins, or maybe checks (?). At that time the move ordering stored from the
>previous level becomes completely wrong apparently.
>
>If you look at the increasing (cumulative) branching factor you get:
>
>2 to 3: 14.0x
>3 to 4:  3.4x
>4 to 5:  1.9x
>5 to 6:  2.6x
>6 to 7:  3.1x
>
>So this is not an odd/even effect. Sometimes the odd to even is high, but
>sometimes the even to odd is higher.
>
>As I said, the behaviour is different in each position. Also, at deeper depth it
>tends to be smaller.
>
>
>    Christophe

I guess that just shows that concrete calculation stacks up well against human
intuition. ;-)

Dave



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