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Subject: Re: Crafty and single-computer winboard matches

Author: Ratko V Tomic

Date: 08:09:19 10/08/99

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The problem was that under Windows 95 and 3.1 Rebel would lock up while
thinking. The hangup would occur more often on slower machines (almost in every
game on an old P90). I used Soft-ICE and traced the problem to the mouse
interrupt (i.e. a far call mouse driver makes into the application, when there
is a mouse event). The hangup would occur only if the mouse interrupt was
reentered by another mouse interrupt, but it wouldn't occur every time reentry
occured, i.e. there was likely something the program was doing in the mouse
interrupt service (e.g. calling some system call) which wasn't reentrant and the
second interrupt stepped on it. That was also consistent with the machine speed
dependency, since it was more likely that a slower machine will have larger
reentrancy window.

So I wrote a small TSR (in C, using CodeRunner library; the TSR uses only 432
bytes of memory after it loads since it discards its initialization code & data)
which watched mouse API and whenever application installed mouse interrupt
handler, I would intercept it an redirect it to go through a small piece of code
which incremented entry count and if the 2nd entry was attempted it would return
to the mouse handler without entering the application's handler. That eliminated
all hangups on 3.1 and 95 (I didn't see hangups under 98 or in plain DOS, which
means that whatever system calls Rebel made, they were not reentrant in 95/3.1
but were reentrant in DOS or 98). I emailed the TSR (called fix.exe) to Ed and
some friends who used Rebel and it is now included on the Rebel 9/10 CD and in
the download area of the Rebel web page (as well as few other free download
places; it is called fix.exe or tsr.exe, that's the same code). So, I guess it
must have solved problems at least with some other folks.




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