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Subject: Re: Crafty and single-computer winboard matches

Author: Vincent Lejeune

Date: 04:30:48 10/09/99

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On October 08, 1999 at 16:43:37, Christophe Theron wrote:

>On October 08, 1999 at 06:14:23, Vincent Lejeune wrote:
>
>>On October 08, 1999 at 04:16:57, Christophe Theron wrote:
>>
>>>On October 08, 1999 at 03:42:54, Dave Gomboc wrote:
>>>
>>>>On October 07, 1999 at 23:29:05, Christophe Theron wrote:
>>>>
>>>>>That's a real problem on PC.
>>>>>
>>>>>The timer clicks 65536 times in 1 hour, which makes something close to 18.2
>>>>>times per second, or a 0.05s timer resolution.
>>>>>
>>>>>This numbers come from the prehistoric IBM PC 4.77MHz and have never been
>>>>>changed in 20 years, for compatibility reasons.
>>>>>
>>>>>Even Windows programmers did not dare to change this. You have time functions in
>>>>>Windows, they returns values in milliseconds, but still the resolution is about
>>>>>0.05s!!!
>>>>
>>>>Use performance tick counts if you develop for Win32.  (Actually, I am not 100%
>>>>sure that Win98 supports them. :-(  WinNT does for sure.)  Their resolution is
>>>>very good.
>>>>
>>>>Dave
>>>
>>>Not sure this works. In the experiences I have done, the timer resolution was
>>>always 0.05s. I'm pressimistic about getting something more accurate under
>>>Windows 9x.
>>>
>>>This is not a big problem anyway...
>>>
>>>
>>>    Christophe
>>
>>I've tested the gettickcount() Win32 api, it's documented as have a 1
>>millisecond time resolution and it have it effectivly.
>>
>>The win32 functions are usable in all Windows programming language (C++ (Borland
>>and Microsoft), Delphi, ...)
>
>
>Good to know. Thanks.
>
>
>    Christophe

the gettickcount() function have one little drawback: it's a 32 bits variable.
So every (about) 47 days, the counter going back to 0, you need to add simple
test if the gettickcount()-starttime is < 0.



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