Author: Keith Kitson
Date: 03:18:28 10/10/99
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I should think it woul dbe possible to write a chess program in any general programming language. However, there are several issues to consider IMHO before selecting the language. Like, is the executed code interpreted or compiled, this will have a marked effect on the speed of execution of each instruction and hence the speed of the program. Is the language flexible and versatile enough to write for the windows environment? My recollection is that QBasic was never written to handle windows development. Please correct me if I am wrong here. So therefore you could write the engine but may end up with a text interface. C++ is one of the more versatile languages available for windows today. However if you have never used C++ before it can be a daunting task to learn sufficient skills in the language to write a chess program. I am not trying to put you off but if you are considering between QBasic and C++ there is a world of difference between them. Are you a main stream professional software developer? This may help in your approach to designing the chess program, i.e. get the requirements docuemnted first then look at the design of the application, and at this point the choice of language should be made, not before. I hope these ideas may help. Keith
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