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Subject: Re: Fritz, Hiarcs... CB Updates are NOT broken

Author: Georg v. Zimmermann

Date: 11:55:12 10/10/99

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On October 10, 1999 at 13:02:27, Ratko V Tomic wrote:

>> My god, you can turn of all learning if you play against the program
>> and do want to get different openings. What is your problem ?
>
>Time. Why every time it gets out of the book I have to wait minutes to
>have it go through identical calculation with the identical result
>it did earlier? Some people have other work to do, it takes enough
>time to play chess as it is, to have to _needlessly_ wait (I don't
>mind waiting if it is the first time calculating a position).

You play that much games ?? I'm impressed. Maybe make a bigger tree/book not to
get the same position again. Or _you_ can not play the same again ?!



>
>The problem is that the program manufacturers have gotten caught up so much in
>getting an edge in the mindless machine-machine autoplay, they forgot the
>customer, and thus have designed the "learning" feature which is well suited

The customer, us, looks at the SSDF. If we'd stop looking at it, they would
design program differently.



>quickly locking in into a "killer line" against another program and (due to the
>lack of common sense in the testing procedure) winning identical game ten times
>against a program which doesn't have this kind of "learning."

Well, thats the other programs problem.


>
>Since human player doesn't fall for (and doesn't appreciate someone even trying
>out) such idiotic tricks,

Its not a trick. If you play against someone and have sucess with one line, will
you play it again or not ? This is just normal.



> the feature is not only useless but outright contrary
>to the customer's convenience. He can either play the same line ad infinitum
>(with "learning" on) or waste time waiting for mindless repetition of the
>identical calculation.

Either win against it and it will drop the line or improve your understanding of
the position, which is certainly necessairy if you keep loosing.



>
>It would be enough to enable this kind of "learning" in machine-machine autoplay
>only, and make it do a common-sensical user oriented learning otherwise, i.e.
>all moves, evaluations & thinking times are remembered so it never calculates
>the same thing over (user may wish to choose whether, when playing at same level
>in the same position next time, s/he wants the earlier computed move played
>instantly or deepened, for the duration appropriate to a given level). The game
>result should not skew the odds of an opening, so it can keep the variety for
>users convenience. The only way the learning should affect future choices is
>that if in a previous game the program has obtained negative evaluation at some
>point (regardless of the final game result, which may be due to completely
>unrelated causes far away from this evaluation), it should back off one
>(preferably) or two moves (at most) and pick something else.

I agree here, also a all programs should have a smal "random evaluation".


> But it certainly
>should not drop the whole Sicilian or French, or even a particular line, just
>because it lost few games in that (perfectly good) opening/line for completely
>unrelated reasons well beyond the opening.

maybe true.


>
>So it's the publicizing of mindless machine-machine autoplay results in
>combination with the short term sales-folk cheap gimmick mentality prevailing
>among the program manufacters that has resulted in shunting the customer's time
>and convenience out of the loop. It will be enough for one leading program to
>have a usable customer oriented learning for others to snap out of the loop >caught themselves in. That cycle occurs with other software and other products
>all the time, it will happen here. The discussion on the subject will only help
>speed up the inevitable.


I think you are a bit impolite here.


Regards,

--Tec.



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