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Subject: Re: How fast of a cpu does Hiarcs need to be 2600+

Author: Robert Hyatt

Date: 14:19:58 10/14/99

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On October 14, 1999 at 12:03:50, Shep wrote:

>On October 14, 1999 at 11:12:39, Joshua Lee wrote:
>
>>I know that even if you  had a 2Ghz machine it wouldn't solve Nolot pos 1 in
>>under 3 Min. In fact 10 complete in under 3 min you would have to have a 35Ghz
>>Machine. so the only solution seeing how this isn't going to happen for hmm
>>maybe 9 years you would think Moore's  Law. So how can you make programs faster
>>annd more intellegent?
>
>I don't think a program has to solve all Nolot positions (or any other test
>suite) within tournament time control to have GM strength.
>I bet several GM's would not solve all of them (provided they didn't know them
>already which they do...) either.
>[Remember the notorious Qe3 which both Kasparov and Deeper Blue missed, yet most
>PC programs find it.]

Deep Blue didn't 'miss it'.  It was expecting it.  It just didn't see that it
led to a forced draw.  However, _no_ micro has any clue that it leads to
anything at all, much less a forced draw.  It is a tough position where the
repetition is some 60 plies into the future.

On a different note, test suites are not a good way to compare humans to
computers.  Crafty, for example, just tries to find the 'best move' in any
position.  Where a human would say "hmm... test position...  must have a strange
tactical move as the key so I am going to look for tactics and not worry about
deep strategy."  So the computer and the human are solving such positions in
totally different ways, unless you take a program like Paradise and use it,
since it is only a problem-solver and not a game player...


>
>In fact, if a program found just 3 or 4 of them in 10 minutes, it would probably
>be at par with many GM's (unless it was tuned for the suite).

I agree.  I think any of the following are possible:

1.  A GM doesn't find any of the right moves.
2.  he finds some of them.
3.  he is unlikely to find all of them.

4.  a gm-level computer (when they exist) doesn't find any of the right moves.
5.  it finds some of them.
6.  it might even find all of them.



>
>---
>Shep



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