Author: Nicolas Carrasco
Date: 16:32:41 10/15/99
Go up one level in this thread
Thanks for all,
Great traduction!!!!
On October 15, 1999 at 17:37:53, Inmann Werner wrote:
>On October 15, 1999 at 16:52:40, Nicolas Carrasco wrote:
>
>>Thanks for all Werner but I am sorry that I don't know German.
>>
>>Can someone traduce german variables to Snglish or Spanish?
>
>
>try it english....
>
>you need something like PV[50][50].
>
>here is some simple source , how to stuff the PV into the array.
>it is only a example, but working.
>
>typedef struct {
> short int value; /* value of move for move ordering */
> char from; /* piece moves from */
> char to; /* piece moves to */
> char beaeten_piece; /* which piece was beaten */
> char umwandl_fig; /* is it a pawn promotion,rochade,en-passant */
>} move_t;
>
>move_t PV[50][50]; // is the PV array structure, as you like it...
>move_t STAPEL[1500] // all the possible moves to do from move generator
>
>//move_t STAPEL[aktzug] is the last made move.
>
>//at the befinning of alpha_beta set the PV to NULL
>......
>PV[depth][depth].from=0;
>......
>---------
>//if a PV move is found i put it in the PV with following routine
>
>copy_pv(int currentmove)
>{
>int i;
>
> //put the current move into the PV
> PV[depth][depth]=STAPEL[aktzug];
> //"sort" the pv, so it fits
> for(i=1;i<45;i++) /*45 is max depth*/
> {
> if(PV[depth+1][depth+i].from==0)
> {
> PV[depth][depth+i]=PV[depth+1][depth+i];
> return;
> }
> PV[depth][depth+i]=PV[depth+1][depth+i];
> }
>}
>
>// at the end of alpha beta, you have the PV in PV[0][....]
>
>Greetings
>
>Werner
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