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Subject: Re: Update on Rebel -Lithuania Re-match?

Author: Robert Hyatt

Date: 07:41:42 10/16/99

Go up one level in this thread


On October 16, 1999 at 06:48:50, Shaun Brewer wrote:

>On October 15, 1999 at 23:38:28, Robert Hyatt wrote:
>
>>On October 15, 1999 at 16:11:23, blass uri wrote:
>>
>>>On October 15, 1999 at 16:00:08, James Robertson wrote:
>>>
>>>>On October 15, 1999 at 15:38:11, James T. Walker wrote:
>>>>
>>>>>On October 15, 1999 at 15:25:03, Robert Hyatt wrote:
>>>>>
>>>>>>On October 15, 1999 at 15:08:59, odell hall wrote:
>>>>>>
>>>>>>>On October 15, 1999 at 15:00:11, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On October 15, 1999 at 13:25:17, Howard Exner wrote:
>>>>>>>>
>>>>>>>>>Anyone have the scoop on this re-match? Watching the one game on the rebel page
>>>>>>>>>but how are the other three games unfolding?
>>>>>>>>
>>>>>>>>
>>>>>>>>Rebel won 1 game, lost 2, and drew 1.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Unfortunately a very disapointing result for Rebel, I bet your real happy! I
>>>>>>>don't know what these two losses mean , since the I'ms are very strong  and
>>>>>>>capable of beating any grandmaster on any given day.
>>>>>>
>>>>>>
>>>>>>_I_ happen to be pulling for the computer in every game.  But I am realistic
>>>>>>in my expectations of the outcome.  This result wasn't bad.  1.5 vs 2.5 for
>>>>>>4 IM players in 4 40/2hr games is not a bad result.  It is right in line with
>>>>>>what I would expect/hope for myself.  2-2 would have been very good.
>>>>>
>>>>>Honestly Bob,
>>>>>This is a disappointing performance by Rebel.  Considering it's past performance
>>>>>vs GMs/IMs.  But it also is to be expected.  Human IM's/GM's also have bad
>>>>>results occasionally.  Only the overall performance is what matters.  In that
>>>>>respect it is still doing very good.  I think we should not lose sight of the
>>>>>fact that this type of "Challenge" will show the computers in the worst >possible light.
>>>>
>>>>Why?
>>>>
>>>>>There can be no doubt that computers playing in a 4 round swill style
>>>>>system or even in a round robin tournament would do much better than what we
>>>>>will see in this format.  It will not give us the "Rating" we are looking for
>>>>>unless the worst case rating is what you're trying to establish.
>>>>>Jim Walker
>>>>
>>>>I disagree. It does not seem obvious to me that Rebel would do better in a
>>>>tournament, and there is no evidence to suggest this.
>>>>
>>>>James
>>>
>>>The simple fact is that in a tournament the players are not prepared only
>>>against one player.
>>>
>>>There is another reason to assume Rebel would do better in a tournament
>>>
>>>The reason is very simple:
>>>the level in chess is not transitive.
>>>
>>>GM can be better than an IM
>>>IM can be better than a computer
>>>and the computer can be better than the first GM.
>>>
>>>The first GM knows that Rebel is better than him(her) so (s)he is not going to
>>>play against Rebel in this situation.
>>>
>>>(s)he may play in a tournament when rebel is only one of 10 players (s)he is
>>>going to play.
>>>
>>>Uri
>>
>>
>>I think this is way over-rated here.  Because "rebel" after the first GM game
>>is not the same as "rebel" before the second GM game.  Rebel is a moving
>>target since it is being changed every week, just like crafty.  They can't
>>really prepare a lot based on prior games.  IE I would be perfectly happy
>>playing the _same_ GM one game per week for a year.  And would expect to do
>>just as well as if I played 52 games in one tournament vs 52 different GM
>>players.  It isn't easy to prepare vs a 'development' program.  If he was
>>playing a released version of rebel that couldn't be changed, that would be
>>a _big_ advantage.  But that isn't happening here...
>
>Bob,
>
>I have been reading these posts and want to throw in my thoughts. The extisting
>Rebel10b seems to play most of the same moves that the new version plays. I
>belive it would be possible to do a fair amount of preparation against Rebel as
>the changes between versions is not dramatic, more than against a human
>opponent. Opening book preparation is more difficult, as who can know what would
>be in it?
>
>I love to see these computer v human games and wish to thank the Rebel company,
>they are brave to make these challenges and should be supported.
>
>Shaun


That is one reason (of many) why I believe 'preparation' is difficult.  Humans
don't vary their openings that much, as they 'get comfortable'.  A computer is
a 'loose cannon' in that regard.  Sicilian today, KID or Caro tomorrow, etc.

I think I have a much more difficult job of 'preparation' than Ed does.  Because
I have GM players that play my program 30+ games _every_ day.  And they do ask
"how come it doesn't do 'this' any more?  I had just found a weakness, but it
went away..."  IE hardly anyone tries to do a wild attack any longer.  Hardly
anyone tries to trade into simple endgames where it has become very deadly,
even against GM players...

A commercial program would definitely have problems, since they are static
after they are released.  But Ed isn't using a static program.  Neither am I
(nor any of the other program developers on the servers).  That is a very
effective combat to preparation...



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