Author: Bas Hamstra
Date: 07:50:39 10/18/99
There are several endgame positions in the wac testsuite that my program takes many seconds to solve. I saw Crafty solves some of those instantly (an old Crafty, without tb). How does Crafty do that? I tried to use various promotion extension schemes (eg pushes of freepawns), but they are not of much help. Is it just square of the pawn (sotp) endgame eval stuff? I don't have it. Because I thought in most endgames there are more than only a few pawns and 2 kings, and then things get too complicated. When there is for example a knight somewhere this sotp code would be useless, no? Or at least very complicated. How much would this sotp eval help the average endgame when there are also a few minor pieces on the board? And are there more tricks to see guaranteed wins quick other than tb? Regards, Bas Hamstra.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.