Author: Robert Hyatt
Date: 13:29:14 10/18/99
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On October 18, 1999 at 10:50:39, Bas Hamstra wrote: >There are several endgame positions in the wac testsuite that my program takes >many seconds to solve. I saw Crafty solves some of those instantly (an old >Crafty, without tb). > >How does Crafty do that? I tried to use various promotion extension schemes (eg >pushes of freepawns), but they are not of much help. > >Is it just square of the pawn (sotp) endgame eval stuff? I don't have it. >Because I thought in most endgames there are more than only a few pawns and 2 >kings, and then things get too complicated. When there is for example a knight >somewhere this sotp code would be useless, no? Or at least very complicated. > >How much would this sotp eval help the average endgame when there are also a few >minor pieces on the board? > >And are there more tricks to see guaranteed wins quick other than tb? > > >Regards, >Bas Hamstra. Post a position you are interested in, I'll run it and try to explain what helped it find the move...
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