Author: Scott Gasch
Date: 15:15:54 10/19/99
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> >Do we really need a 64 bit checksum? >How much risk a 32 bit checksum would be, you think? > It's not a good solution. I used to use 32 bit signatures and ran into at least one illegal move pulled from the hash per game. Usually more... they tend to come in clumps. This could just be a product of my own poor seeding but I suspect that 32 bit signatures are just too short. Since I increased this to 64 bits (actually I just added a second 32 bit key computer with a different seed table) I have seen the illegal move from hash once or twice... in weeks of play. Scott
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