Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Fast sort? - Bubble Sort!? (Question to Dr. Hyatt)

Author: Robert Hyatt

Date: 13:38:07 10/25/99

Go up one level in this thread


On October 25, 1999 at 16:05:20, Michel Langeveld wrote:

>On October 25, 1999 at 14:48:54, Dann Corbit wrote:
>
>>On October 25, 1999 at 12:26:37, Michel Langeveld wrote:
>>>On October 25, 1999 at 10:17:53, Dann Corbit wrote:
>>>>On October 23, 1999 at 10:36:40, Robert Hyatt wrote:
>>>>
>>>>>On October 22, 1999 at 10:03:29, Dann Corbit wrote:
>>>>>
>>>>>>Change to binary insertion and you will see a much bigger benefit.
>>>>>
>>>>>I tried both (from Knuth Sorting and Searching).  Binary is very bad for
>>>>>lists that have 1-5 entries max.  from testing on my machine.  Simple
>>>>>insertion is no faster than the bubble sort I used, but it also turns out
>>>>>to be no slower either, after testing Crafty over 300 different positions.
>>>>>
>>>>>I think I'll leave insertion in, to prevent such discussions in the
>>>>>future, however.  :)
>>>>I have found a new modification to insertion sort (binary or linear) that will
>>>>make a large improvement in speed.  It has to do with the data movements to
>>>>perform the actual insertion.  By delaying the insertion, I can do all data
>>>>movements as a single permutation and never move any element more than once.  It
>>>>won't work for big lists though, since the code size is O(n!).  With just ten
>>>>items there are a million leaves in the tree.  However, for very small sublists
>>>>I think it will do very well.
>>>
>>>Best way to prove your statement is code it, and prove it's faster!
>>>Good news by the way.
>>Got the idea from a web page.  Here is an example for n=3.  Number of
>>comparisons is O(n*log(n)).  For the left branch (1,2,3) do not move anything.
>>For (1,3,2) permute the 3 & 2.  For (3,1,2) and (2,3,1) we must move all of
>>them, since none is in the right place, and for (3,2,1) we permute 1 & 3.  It is
>>very simple, really.  I have a code generator to write the output, but I think I
>>can simplify it a lot and use the inline keyword (it's C99).  The colon in the
>>diagram means compare.  We don't actually compare twice (e.g. if I test for 1 <
>>2 I do not have another test for 2<1 {because that only finds equal which is
>>unlikely and therefore a mostly wasted comparison}
>>
>>                  1:2
>>                /     \
>>             < /     > \
>>              /         \
>>           2:3           1:3
>>           / \           / \
>>        < / > \       < / > \
>>         /     \       /     \
>>      1,2,3    1:3  2,1,3    2:3
>>               / \           / \
>>            < / > \       < / > \
>>             /     \       /     \
>>          1,3,2   3,1,2 2,3,1   3,2,1
>
>Seems to be an hardcoded sort and indeed worth trying!!
>Maybe writing it immediatly in assembly will gain an extra kind of speed.
>Did you btw. run an profile lately on the source of Crafty 16.19?
>I'm wondering which source has to be analyzed to gain an extra speed.
>
>MichelLangeveld


Evaluate() and its children use more CPU time than everything else put
together in normal positions.  IE > 50% of total time is spent in the
various Evaluation() functions.



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.