Author: Ian Osgood
Date: 14:18:09 10/25/99
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On October 24, 1999 at 13:15:05, James Robertson wrote: >My program has always worked perfectly with winboard, but suddenly I seem to be >having problems. Whenever it is black, it plays about 10-15 moves, then stops >and loses on time. At first I thought it was my program's fault, but its log >files seem and the winboard debug file makes me wonder. > >Here is the debug file from a short game where everything seems to be in order. >Look at the last five or six lines. It seems to output its move (Ne7) correctly, >but winboard appears to have ignored it. Can anyone help me? > >Thanks, >James > >WinBoard 4.0.3 + cp-0_58 >StartChildProcess (dir="d:\backup\0.58") cp-0_58 >990 >first : xboard >990 >first : new >random >990 >first : level 0 4 2 >990 >first : post >990 >first : hard >990 >first : easy >1100 <first : Insomniac 0.58, 10-23-99 [deletia] >60580 <first : move Ne7 >60750 <first : >Interrupting first >61790 >first : force >61790 >first : quit I often see this playing SapphireII on FICS. My theory is that there is an unrecoverable socket error, such as a send timeout. If I am lucky enough to be watching at the time, I see a message flash in the ICS Interaction window too fast to read before WinBoard exits. For some reason, Tim Mann doesn't log network errors to the debug log (maybe because he develops XBoard on Unix, where network errors go to the persistant stderr console). I run WinBoard under Windows98, where resource leaking eventually leads to an unstable system and a greater proportion of disconnects. If you are running under a similar environment, I recommend rebooting daily. Also, if you are using WinBoard's -sgf file to log games, change the output file regularly so it doesn't get too large (getting into superstition here...). Hope this helps, Ian
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