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Subject: Re: Nodes per Second. Say for known chess games.

Author: leonid

Date: 05:02:04 10/26/99

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On October 26, 1999 at 04:57:07, Dave Gomboc wrote:

>On October 25, 1999 at 10:33:44, leonid wrote:
>
>>On October 25, 1999 at 06:54:33, Georg v. Zimmermann wrote:
>>
>>>What is your native language please?
>>>
>>>What I was trying to say :
>>>
>>>Rebel is a chess-program
>>>Crafty is a chess-program
>>>Fritz is a chess-program
>>>
>>>they all play _one_ game (chess).
>>>
>>>Sorry, I really only wanted to help you with your English. Cause mine isn't that
>>>great either.
>>>
>>>--Tec
>>
>>Thanks! I feel that we all need this. My mother language is Russian. If
>>everybody and everywhere was so picky about hues and semantics I will be not in
>>this trouble on the first place. Problem is that "fixed depth" in chess jargon
>>don't go after clear logic. Logic says that this should signify fixed number of
>>plys no more, no less. Mistake! Since somebody indicated me this funny surprise
>>I never found my way around the problem.
>>
>>With my respect,
>>Leonid.
>
>"Fixed-depth" actually does mean "search to a fixed depth".  If some program has
>an option that claims "fixed-depth" but isn't, they should call it something
>else.
>
>Dave

But maybe you know how the "fixed depth" can be achieved and on what game. This
could help me to solve a puzzle.

Comparing the speed when solving the mate was not problematic. Only you never
knows where you will face a surprise in chess programming.

Leonid.



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