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Subject: Lag, Pondering, and Timestamp in Computer-Computer Bullet Games

Author: Roger D Davis

Date: 12:31:01 10/26/99


Let's say two computers are playing 2 0 bullet games. I ping computer 1 and find
that it has a lag of 500 milliseconds. I ping computer 2 and find that it has a
lag of 2500 milliseconds. Given that pondering is on and the moves are
timestamped, then over the course of a 60 move game, doesn't that add up to a
whole 2 minutes of pondering time for Computer 2? If so, isn't this grossly
unfair, and how do you control for it?

Roger



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