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Subject: Re: Lag, Pondering, and Timestamp in Computer-Computer Bullet Games

Author: Michel Langeveld

Date: 12:51:58 10/26/99

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On October 26, 1999 at 15:31:01, Roger D Davis wrote:

>Let's say two computers are playing 2 0 bullet games. I ping computer 1 and find
>that it has a lag of 500 milliseconds. I ping computer 2 and find that it has a
>lag of 2500 milliseconds. Given that pondering is on and the moves are
>timestamped, then over the course of a 60 move game, doesn't that add up to a
>whole 2 minutes of pondering time for Computer 2? If so, isn't this grossly
>unfair, and how do you control for it?
>
>Roger

No both computers can ponder during the lag!



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