Author: Michel Langeveld
Date: 12:51:58 10/26/99
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On October 26, 1999 at 15:31:01, Roger D Davis wrote: >Let's say two computers are playing 2 0 bullet games. I ping computer 1 and find >that it has a lag of 500 milliseconds. I ping computer 2 and find that it has a >lag of 2500 milliseconds. Given that pondering is on and the moves are >timestamped, then over the course of a 60 move game, doesn't that add up to a >whole 2 minutes of pondering time for Computer 2? If so, isn't this grossly >unfair, and how do you control for it? > >Roger No both computers can ponder during the lag!
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