Author: James B. Shearer
Date: 14:31:07 10/26/99
Go up one level in this thread
On October 26, 1999 at 16:34:37, blass uri wrote:
>On October 25, 1999 at 22:19:32, Robert Hyatt wrote:
<deletions>
>>I explained why the above was nonsense... and forgot to explain the _real_
>>reason it bumped past 3250... three GMs have taken to playing it 30-40 games
>>at a time, at 3 0.
>
>I do not understand their behaviour.
>They can play crafty not in ICC at 3 0 without losing rating.
>
>What is the reason that they do it?
>
>Uri
Maybe they have a bet about who will do best? Maybe they don't have
4-way smp systems at home? Maybe they like an audience? Maybe they don't
realize how good crafty is and hope to gain rating points by winning rarely?
Maybe they don't want to quit until they win a game? Many possible reasons.
What difference does it make?
James B. Shearer
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