Author: Dave Gomboc
Date: 20:03:01 10/26/99
Go up one level in this thread
On October 26, 1999 at 17:53:43, leonid wrote: >On October 26, 1999 at 13:20:21, Dave Gomboc wrote: > >>On October 26, 1999 at 08:02:04, leonid wrote: >> >>>On October 26, 1999 at 04:57:07, Dave Gomboc wrote: >>> >>>>On October 25, 1999 at 10:33:44, leonid wrote: >>>> >>>>>On October 25, 1999 at 06:54:33, Georg v. Zimmermann wrote: >>>>> >>>>>>What is your native language please? >>>>>> >>>>>>What I was trying to say : >>>>>> >>>>>>Rebel is a chess-program >>>>>>Crafty is a chess-program >>>>>>Fritz is a chess-program >>>>>> >>>>>>they all play _one_ game (chess). >>>>>> >>>>>>Sorry, I really only wanted to help you with your English. Cause mine isn't that >>>>>>great either. >>>>>> >>>>>>--Tec >>>>> >>>>>Thanks! I feel that we all need this. My mother language is Russian. If >>>>>everybody and everywhere was so picky about hues and semantics I will be not in >>>>>this trouble on the first place. Problem is that "fixed depth" in chess jargon >>>>>don't go after clear logic. Logic says that this should signify fixed number of >>>>>plys no more, no less. Mistake! Since somebody indicated me this funny surprise >>>>>I never found my way around the problem. >>>>> >>>>>With my respect, >>>>>Leonid. >>>> >>>>"Fixed-depth" actually does mean "search to a fixed depth". If some program has >>>>an option that claims "fixed-depth" but isn't, they should call it something >>>>else. >>>> >>>>Dave >>> >>>But maybe you know how the "fixed depth" can be achieved and on what game. This >>>could help me to solve a puzzle. >>> >>>Comparing the speed when solving the mate was not problematic. Only you never >>>knows where you will face a surprise in chess programming. >>> >>>Leonid. >> >>Well, I doubt that any commercial is going to turn off its quiescence search. >>Your best bet is to take a crafty and hack it! >> >>Dave > >This sound to me as too complicated, but Crafty I have already. This game is >inside of the HIARCS 7.32 package. But do the Crafty permit the "turn of its >quiescence search"? It is really possible to force this game right now to see >the given position by "brute force", no extentions, at fixed depth? If so, I >coud have perfectly clear idea about my "positional logic" speed immeditelly. > >I played Crafty. This game is more that interesting. If it is really done on C, >it is amazing! Very good and quick. But if this game is 100% C it is the most >crazy game as well. Crazy, because by writing such a good game on C its author >gave up its first place to somebody else. Only portability of C can explain the >C preference. > >Leonid. Well, Crafty's source is available, so you can go in and disable the quiescence search yourself. I imagine you only get a dll or whatever with Crafty in Hiarcs, but I'm not really sure. Dave
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