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Subject: Re: Passed pawn values

Author: Robert Hyatt

Date: 08:07:43 10/27/99

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On October 27, 1999 at 06:25:31, Andrew Williams wrote:

>On October 27, 1999 at 02:59:52, James Robertson wrote:
>
>>I'm trying to write some code to evaluate passed pawns. Specifically, I want to
>>know how people score pawns as they advance toward the 8th rank. How much bonus
>>do you give each square the pawn advances? Does this increase with connected
>>passers? I think Bob mentioned that if the King is defending the pawn or it is
>>blocked by an enemy piece certian bonuses/penalties are given. What do other
>>people do about this?
>>
>>Any help is appreciated. If I can get my program's passed pawn code in before
>>Thursday when I leave for the Dutch Open, I will be very happy. :)
>>
>>James
>
>James,
>
>PostModernist considers:
>
>How far away from promotion is the pawn?
>
>Is the Pawn unblocked?
>
>Is the Pawn touching another friendly passer?
>
>Is there another friendly passer on an adjacent file (but not touching)?
>
>Is it an outside Pawn with very low enemy material? (This is very
>unsophisticated at the moment in PM)
>
>Is it guaranteed to promote in a KPK endgame? (Rather crude, but reasonably
>effective).
>
>A long time ago, I got PM to analyze thousands of games (TWIC?) to give me some
>idea what these scores should be. Basically, I went through these games, looking
>for a Passed Pawn. I then "evaluated" the PP, deciding which of PM's factors
>matched the Pawn. By considering whether the game ended in a win, draw or loss
>I generated probabilities, which I converted into scores for each factor. I fed
>these scores into my program but they were no better than simply picking scores
>and tuning them. The approach didn't work well I think, because in GM games, if
>a decisive passed pawn is going to score, it rarely reaches even the seventh
>rank; the GMs both see the outcome many moves before and the loser resigns. I
>guess that apart from time-trouble cases, you generally see passers on the 7th
>only if both sides have them and both will promote. I didn't factor that into
>the assessment I was doing. Still, it was an interesting experiment.
>
>I've since changed my PP eval considerably, so the factors I now use are
>somewhat different to then.
>
>Andrew


beware of that "touching a friendly passer"code.  IE set up a position with
the kings wherever you want, and white with passers at d2/e2, black with passers
at a7 and h7.  Suddenly the connected passers lose in a big way.  With pieces to
help stop those 'split passers' this is a good way to evaluate, but you _must_
know enough to not trade your last piece (and hopefully it isn't a knight).



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